Skills determine a character's ability to use items and nanos, and a character's effectiveness with actions.
Abilities[]
Main article: Abilities
Abilities are the backbone of the skills system; a character's skills are capped if the corresponding abilities are too low. Conversely, if the abilities are raised sufficiently, then the other skills can be raised to the cap for that Title Level. If in doubt, maximize greener (cheaper) abilities and skills first, dark blue skills last or not at all. The exact cost for each skill can be found at the skill costs chart, either below or at its own page.
- Strength: Involved in many melee weapon skills, deflect, brawling, full auto, and other physically demanding skills.
- Agility: Eye-hand and body coordination; improves evade, dodge, and duck defenses, piercing weapons, martial arts, and sneak attack, many ranged weapon skills, and some other skills.
- Stamina: Toughness, hardiness, endurance; improves skills with a physical component, especially body development, and skills involving larger weapons. Directly affects healing delta.
- Intelligence: Improves several of the nano & casting and trade & repair categories of skills, as well as treatment, with smaller improvements to some other skills.
- Sense: Perception, alertness, a keen eye; improves initiative skills and aimed shot, and also slightly improves many ranged weapon skills, all combat & healing skills, and some others.
- Psychic: Improves nano energy pool and nano resistance, with minor involvement in multiple skill lines. Directly affects nano delta.
Ability Maximum By Breed[]
See Main Article: Ability Maximums for Title Caps
Below are the numbers for Abilities increased to their maximum at character level 200 / character level 220 for each Breed.
Breed | Strength | Agility | Stamina | Intelligence | Sense | Psychic | Total |
Atrox | 512 / 912 | 480 / 780 | 512 / 912 | 400 / 600 | 400 / 600 | 400 / 600 | 2704 / 4404 |
Nanomage | 464 / 664 | 464 / 664 | 448 / 748 | 512 / 912 | 480 / 780 | 512 / 912 | 2880 / 4680 |
Opifex | 464 / 764 | 544 / 944 | 480 / 680 | 464 / 764 | 512 / 912 | 448 / 748 | 2912 / 4812 |
Solitus | 472 / 772 | 480 / 780 | 480 / 780 | 480 / 780 | 480 / 780 | 480 / 780 | 2872 / 4672 |
Equipped items and nanos, with both direct enhancement and synergy and greater values overall, can have a far greater total effect on the value of any skill than choice of breed. However, because of the Synergy discussed elsewhere on this page, it can be demonstrated that choice of breed irrevocably affects the absolute maximum of any and all skills. This is less relevant to hybrid professions, notably Metaphysicist, that commonly use both, skills primarily related to physical abilities, and skills primarily related to mental abilities. It is more relevant to Soldiers and the like, that mainly use physical skills, and Nanotechnicians, that almost exclusively use mental skills.
Ability Point Costs by Breed[]
The ability maximums per breed are inversely proportional to the IP cost for abilities. For example, Atrox, with the highest Stamina maximum, spends fewer Improvement Points (IP) to increase Stamina points than all other breeds, Opifex spends fewer IP on Agility, etc.
Synergy[]
Every skill is related to one, at 100%, or usually more than one ability, at a total of 100%, synergy. Every four ability points raise related skills one point, multiplied by the synergy percentages shown. All skills start at a base of 5, to which the synergies are immediately added; because the totals are calculated on the fly, starting characters will always have at least 6 points in all skills. Likewise, adding ability points with equipped items or enhancement nanos immediately affects skills. (Note: there is an error in Trap Disarmament, the values shown add to 110% but these are the actual in-game values.)
Ability-Skill Synergy Percentages[]
Body & defense | Str % | Agi % | Sta % | Int % | Sen % | Psy % |
---|---|---|---|---|---|---|
Body development | 100 | |||||
Nano pool | 10 | 10 | 10 | 70 | ||
Evade close combat | 50 | 20 | 30 | |||
Dodge ranged | 50 | 20 | 30 | |||
Duck explosions | 50 | 20 | 30 | |||
Nano resistance | 20 | 80 | ||||
Deflect | 50 | 20 | 30 |
Melee weapons | Str % | Agi % | Sta % | Int % | Sen % | Psy % |
---|---|---|---|---|---|---|
1 hand blunt | 50 | 10 | 40 | |||
1 hand edged | 30 | 40 | 30 | |||
Piercing | 20 | 50 | 30 | |||
2 handed blunt | 50 | 50 | ||||
2 handed edged | 60 | 40 | ||||
Melee energy | 30 | 30 | 30 | 10 | ||
Martial arts | 20 | 50 | 30 | |||
Multiple melee | 30 | 60 | 10 | |||
Melee initiative | 10 | 10 | 60 | 20 | ||
Physical initiative | 10 | 10 | 60 | 20 |
Melee specials | Str % | Agi % | Sta % | Int % | Sen % | Psy % |
---|---|---|---|---|---|---|
Sneak attack | 60 | 30 | 20 | |||
Brawling | 60 | 40 | ||||
Fast attack | 60 | 40 | ||||
Dimach | 80 | 20 | ||||
Riposte | 50 | 50 |
Ranged weapons | Str % | Agi % | Sta % | Int % | Sen % | Psy % |
---|---|---|---|---|---|---|
Pistol | 60 | 40 | ||||
Bow | 20 | 40 | 40 | |||
SMG | 30 | 30 | 30 | 10 | ||
Assault rifle | 10 | 30 | 40 | 20 | ||
Shotgun | 40 | 60 | ||||
Rifle | 60 | 40 | ||||
Ranged energy | 20 | 40 | 40 | |||
Grenade | 40 | 20 | 40 | |||
Heavy weapons | 40 | 60 | ||||
Multiple ranged | 60 | 40 | ||||
Ranged initiative | 10 | 10 | 60 | 20 |
Ranged specials | Str % | Agi % | Sta % | Int % | Sen % | Psy % |
---|---|---|---|---|---|---|
Fling shot | 30 | 30 | 40 | |||
Aimed shot | 100 | |||||
Burst | 30 | 50 | 20 | |||
Full auto | 60 | 40 | ||||
Bow special attack | 10 | 50 | 40 | |||
Sharp object | 20 | 60 | 20 |
Nanos & casting | Str % | Agi % | Sta % | Int % | Sen % | Psy % |
---|---|---|---|---|---|---|
Matter metamorphosis | 80 | 20 | ||||
Biological metamorphosis | 80 | 20 | ||||
Psychological modifications | 80 | 20 | ||||
Sensory improvement | 20 | 80 | ||||
Time and space | 20 | 80 | ||||
Matter creations | 20 | 80 | ||||
Nano initiative | 40 | 60 |
Exploring | Str % | Agi % | Sta % | Int % | Sen % | Psy % |
---|---|---|---|---|---|---|
Vehicle, airborne | 20 | 20 | 60 | |||
Vehicle, ground | 20 | 20 | 60 | |||
Vehicle, water | 20 | 20 | 60 | |||
Run speed | 20 | 40 | 40 | |||
Adventuring | 20 | 50 | 30 |
Combat & healing | Str % | Agi % | Sta % | Int % | Sen % | Psy % |
---|---|---|---|---|---|---|
Perception | 30 | 70 | ||||
Concealment | 30 | 70 | ||||
Psychology | 50 | 50 | ||||
Trap disarmament | 30 | 20 | 60 | |||
First aid | 30 | 30 | 40 | |||
Treatment | 30 | 50 | 20 |
Trade & repair | Str % | Agi % | Sta % | Int % | Sen % | Psy % |
---|---|---|---|---|---|---|
Mechanical engineering | 50 | 50 | ||||
Electrical engineering | 30 | 20 | 50 | |||
Quantum force field technology | 50 | 50 | ||||
Chemistry | 50 | 50 | ||||
Weapon smithing | 20 | 80 | ||||
Nano programming | 100 | |||||
Tutoring | 70 | 20 | 10 | |||
Breaking and entering | 40 | 30 | 30 | |||
Computer literacy | 100 | |||||
Pharmacological technology | 100 |
Disabled / legacy | Str % | Agi % | Sta % | Int % | Sen % | Psy % | |
---|---|---|---|---|---|---|---|
Swimming | 20 | 60 | 20 | ||||
Map navigation | 40 | 50 | 10 |
Skill costs[]
Skills with higher values cost more Improvement Points (IP) than those with lower values. Skills cost an increment more IP each level, the amounts of the increments are shown below. For example, an Adventurer has spent 1000.8 IP on skills. This will have deducted 1001 IP points from the total remaining, but the remaining .2 IP still remains to be counted. The adventurer improves Riposte skill by four skill points, from, say, 17 to 21. If the cost of raising from 17 to 18 is 23 IP, leaving .4 IP, then it will cost 26 IP to raise from 18 to 19, leaving .6 IP, and 29 to raise from 19 to 20, leaving .8 IP. Since the adventurer now has .8 IP to be spent that is not visible on the Skill Improvement screen, raising the skill from 20 to 21 will appear to cost only 2 additional IP, or 31 IP.
Adv = Adventurer, Age = Agent, Bur = Bureaucrat, Doc = Doctor, Enf = Enforcer, Eng = Engineer, Fix = Fixer, Kee = Keeper, MA = Martial Artist, MP = Metaphysicist, NT = Nano-Technician, Sha = Shade, Sol = Soldier, Tra = Trader.
Abilities | Solitus | Opifex | Nanomage | Atrox |
---|---|---|---|---|
Strength | 2.0 | 2.0 | 3.0 | 1.0 |
Agility | 2.0 | 1.0 | 3.0 | 2.0 |
Stamina | 2.0 | 3.0 | 2.0 | 1.0 |
Intelligence | 2.0 | 2.0 | 1.0 | 3.0 |
Sense | 2.0 | 1.0 | 2.0 | 3.0 |
Psychic | 2.0 | 2.0 | 1.0 | 3.0 |
Body & defense | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Body development | 1.2 | 2.4 | 2.4 | 2.0 | 1 | 2.4 | 1.8 | 1.2 | 1.5 | 2.4 | 2.4 | 2.6 | 1.1 | 2.0 |
Nano pool | 1.6 | 1.2 | 1.4 | 1 | 2.0 | 1.8 | 1.6 | 2.2 | 1.6 | 1 | 1 | 2.5 | 2.0 | 1.2 |
Evade close combat | 1.8 | 2.4 | 2.4 | 3.2 | 1.5 | 4 | 1.6 | 1.4 | 1 | 1.6 | 3.2 | 1 | 2.0 | 1.9 |
Dodge ranged | 1.6 | 2.1 | 2.4 | 2.4 | 2.0 | 2.5 | 1 | 1.6 | 1 | 1.6 | 2.4 | 2.4 | 1.5 | 1.9 |
Duck explosions | 1.6 | 1.6 | 2.4 | 2.4 | 2.0 | 2.2 | 1 | 1.6 | 1 | 2.4 | 2.4 | 1.2 | 1.8 | 1.9 |
Nano resistance | 2.4 | 1.6 | 1.6 | 1.2 | 2.2 | 1.5 | 1.6 | 1.8 | 1.6 | 1.6 | 1 | 1.5 | 2.2 | 1.6 |
Deflect | 1.5 | 1.6 | 3.2 | 2.4 | 1.4 | 4 | 2.4 | 1 | 1.5 | 4 | 3.2 | 1.4 | 2.5 | 2.5 |
Melee weapons | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 hand blunt | 1.5 | 1.6 | 3.2 | 2.4 | 1 | 2.4 | 2.5 | 3.2 | 2.5 | 2.6 | 4 | 4 | 2.5 | 1.8 |
1 hand edged | 1 | 2.0 | 4 | 2.4 | 1 | 3.2 | 2.0 | 3.2 | 2.0 | 4 | 4 | 4 | 2.0 | 3.2 |
Piercing | 1.5 | 2.5 | 4 | 2.4 | 1 | 3.2 | 2.5 | 3.2 | 2.0 | 3.2 | 4 | 1 | 2.5 | 2.5 |
2 handed blunt | 1.5 | 2.5 | 4 | 3.2 | 1.4 | 3.2 | 3.2 | 3.2 | 2.0 | 4 | 3.2 | 4 | 2.5 | 2.5 |
2 handed edged | 1.5 | 2.5 | 4 | 3.2 | 1 | 3.2 | 2.5 | 1 | 2.0 | 2.5 | 2.5 | 4 | 2.5 | 2.5 |
Melee energy | 1.5 | 3.2 | 4 | 3.2 | 1.8 | 4 | 3.2 | 3.2 | 3.0 | 4 | 3.2 | 4 | 2.2 | 2.5 |
Martial arts | 2.8 | 1.6 | 2.8 | 2.0 | 1.6 | 2.8 | 2.8 | 3.0 | 1 | 2.8 | 2.8 | 1.6 | 2.0 | 2.0 |
Multiple melee | 1.4 | 2.5 | 4 | 3.2 | 1 | 4 | 2.5 | 3.2 | 2.5 | 4 | 4 | 1 | 2.0 | 3.2 |
Melee initiative | 1.8 | 1.6 | 4 | 3.2 | 1 | 3.2 | 2.5 | 1 | 2.0 | 3.0 | 3.5 | 1 | 2.4 | 3.2 |
Physical initiative | 1.6 | 1.6 | 2.0 | 2.0 | 1.6 | 3.0 | 2.4 | 3.8 | 1 | 3.2 | 3.2 | 3.4 | 2.4 | 3.2 |
Melee specials | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sneak attack | 1.5 | 1 | 2.4 | 3.2 | 2.0 | 4 | 3.9 | 4 | 3.0 | 4 | 3.2 | 1 | 3.0 | 4 |
Brawling | 2.4 | 2.8 | 3.2 | 2.8 | 1 | 2.4 | 1.8 | 2.0 | 1.2 | 2.8 | 2.8 | 4 | 2.0 | 2.0 |
Fast attack | 2.0 | 2.5 | 4 | 2.4 | 1.5 | 4 | 2.5 | 1 | 2.0 | 4 | 3.2 | 1.4 | 2.4 | 3.0 |
Dimach | 4 | 1.6 | 3.0 | 4 | 4 | 4 | 4 | 1.3 | 1.2 | 2.5 | 2.5 | 1 | 4 | 4 |
Riposte | 3.2 | 3.0 | 3.2 | 3.2 | 1.2 | 3.2 | 2.4 | 1 | 1 | 3.2 | 2.4 | 1.4 | 2.4 | 3.2 |
Ranged weapons | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pistol | 1 | 1.8 | 1.6 | 1.6 | 3.0 | 1.5 | 1.6 | 4 | 3.5 | 2.4 | 1.6 | 4 | 1 | 2.0 |
Bow | 1.8 | 2.0 | 4 | 4 | 4 | 4 | 2.4 | 4 | 1 | 2.5 | 4 | 4 | 2.4 | 4 |
SMG | 2.5 | 2.5 | 3.2 | 3.2 | 2.5 | 3.2 | 1 | 4 | 3.0 | 3.2 | 3.2 | 4 | 1.5 | 2.4 |
Assault rifle | 1.6 | 3.0 | 4 | 4 | 3.5 | 3.0 | 2.8 | 4 | 4 | 4 | 4.5 | 4 | 1 | 4 |
Shotgun | 2.4 | 3.2 | 3.2 | 2.4 | 2.5 | 3.2 | 1.8 | 4 | 4 | 4 | 3 | 4 | 1.5 | 1.5 |
Rifle | 1.7 | 1.3 | 4 | 4 | 4 | 4 | 2 | 4 | 4 | 4 | 4 | 4 | 2 | 2.8 |
Ranged energy | 2.4 | 2.5 | 4 | 4 | 4 | 3 | 2.5 | 4 | 4 | 4 | 4 | 4 | 1 | 3 |
Grenade | 1.6 | 1.6 | 4 | 3.2 | 2.5 | 2.0 | 2.2 | 4 | 2.4 | 4 | 2.4 | 4 | 1.6 | 2.4 |
Heavy weapons | 3.0 | 3.0 | 4 | 4 | 2.5 | 2.0 | 2.5 | 4 | 4 | 4 | 4 | 4 | 1 | 4 |
Multiple ranged | 1.5 | 1.8 | 4 | 4 | 4 | 4 | 2.0 | 4 | 4 | 2.5 | 4 | 4 | 2.0 | 2.5 |
Ranged initiative | 2.0 | 1.6 | 3.2 | 3.2 | 3.0 | 3.2 | 1.6 | 3.8 | 2.4 | 4 | 3.0 | 4 | 1 | 2.5 |
Ranged specials | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fling shot | 1 | 3.2 | 4 | 2.4 | 3.5 | 3.2 | 1.6 | 4 | 3.2 | 4 | 4 | 4 | 1 | 2.5 |
Aimed shot | 2.2 | 1.1 | 4 | 3.2 | 3.5 | 4 | 2.5 | 4 | 3.0 | 4 | 3.2 | 4 | 1.8 | 2.5 |
Burst | 1.8 | 3.2 | 4 | 3.0 | 3.0 | 3.0 | 1.5 | 4 | 4 | 4 | 4 | 4 | 1.5 | 3.5 |
Full auto | 2.4 | 4 | 4 | 4 | 3.0 | 3.0 | 2.2 | 4 | 4 | 4 | 5 | 4 | 1.5 | 3.5 |
Bow special attack | 1.6 | 2.0 | 4 | 4 | 2.0 | 3.5 | 2.0 | 4 | 1 | 2.5 | 4 | 4 | 2.0 | 4 |
Sharp object | 1.6 | 1.2 | 3.2 | 3.2 | 1.6 | 3.2 | 2.5 | 4 | 1 | 3.2 | 2.4 | 1.6 | 1.6 | 2.4 |
Nanos & casting | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Matter metamorphosis | 1.8 | 1.2 | 1.6 | 1 | 2.5 | 1 | 2.4 | 3.2 | 2.0 | 1 | 1 | 3.2 | 2.0 | 1.6 |
Biological metamorphosis | 1.6 | 1.5 | 1 | 1 | 2.5 | 2.4 | 3.2 | 1.8 | 1.6 | 1 | 1 | 1.9 | 2.4 | 1.8 |
Psychological modifications | 1.8 | 1.6 | 1 | 1.6 | 2.5 | 2.4 | 2.4 | 1.6 | 2.0 | 1.6 | 1 | 1.4 | 2.0 | 1.5 |
Sensory improvement | 1.6 | 1.6 | 1 | 1.6 | 2.5 | 2.4 | 2.4 | 2.4 | 1.6 | 1.6 | 1 | 1.6 | 2.4 | 1.8 |
Time and space | 1.8 | 2.4 | 1.6 | 1.6 | 2.5 | 1 | 3.2 | 1.4 | 1.6 | 1 | 1 | 1.9 | 3.2 | 1.5 |
Matter creations | 1.8 | 1.4 | 1.6 | 1.6 | 2.5 | 1 | 2.5 | 1 | 2.4 | 1 | 1 | 3.2 | 2.5 | 1.5 |
Nano initiative | 2.0 | 1.6 | 1 | 1 | 2.4 | 1.6 | 2.4 | 3.2 | 2.5 | 1 | 1 | 2.8 | 4 | 1.5 |
Exploring | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vehicle, airborne | 1 | 2.4 | 2.0 | 2.4 | 1.6 | 1.6 | 1 | 2.4 | 3.0 | 2.5 | 2.4 | 3.2 | 1.6 | 1.4 |
Vehicle, ground | 1 | 2.4 | 2.4 | 1.6 | 1 | 1.6 | 1 | 2.4 | 2.5 | 2.5 | 2.4 | 3.2 | 1 | 1.4 |
Vehicle, water | 1 | 2.4 | 2.4 | 2.4 | 1.6 | 1.6 | 1 | 2.4 | 2.5 | 2.5 | 2.4 | 3.2 | 1.6 | 1.4 |
Run speed | 1 | 1.6 | 2.4 | 2.4 | 2.4 | 2.0 | 1 | 2.0 | 1 | 2.4 | 2.4 | 1 | 2.0 | 1.9 |
Adventuring | 1 | 3.0 | 2.0 | 2.0 | 1.5 | 2.0 | 2.0 | 1.8 | 1.6 | 2.0 | 2.0 | 1.6 | 1.5 | 1.4 |
Combat & healing | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Perception | 1.6 | 1 | 1.6 | 2.4 | 2.4 | 2.4 | 1 | 1.2 | 1.6 | 2.4 | 2.4 | 2.4 | 2.4 | 1.4 |
Concealment | 1.7 | 1 | 2.4 | 2.4 | 2.0 | 3.2 | 1.5 | 3.2 | 1.5 | 2.5 | 2.5 | 1 | 2.0 | 1.8 |
Psychology | 1.6 | 1 | 1 | 2.3 | 1 | 2.4 | 1.5 | 1 | 1.6 | 1.6 | 2.4 | 2.4 | 1.5 | 1 |
Trap disarmament | 1.6 | 2.0 | 2.4 | 2.4 | 2.4 | 1.6 | 1 | 2.4 | 2.5 | 2.4 | 2.4 | 1.8 | 2.4 | 2.4 |
First aid | 1.2 | 2.0 | 2.0 | 1 | 1.6 | 2.0 | 1.2 | 1.2 | 1.6 | 2.0 | 2.0 | 2.5 | 2.0 | 1.6 |
Treatment | 1 | 2.0 | 2.0 | 1 | 2.0 | 1.6 | 1.2 | 1.8 | 2.0 | 2.0 | 2.0 | 1.5 | 2.0 | 1.6 |
Trade & repair | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mechanical engineering | 1.2 | 1.5 | 1.8 | 2.0 | 2.0 | 1 | 1.5 | 3.2 | 2.4 | 2.0 | 2.0 | 3.2 | 2.0 | 1.2 |
Electrical engineering | 1.6 | 2.0 | 2.4 | 1.6 | 1.8 | 1 | 1.5 | 3.2 | 3.2 | 2.0 | 1.6 | 3.2 | 2.4 | 1 |
Quantum force field technology | 1.6 | 2.0 | 2.4 | 1.6 | 3.2 | 1 | 1.5 | 3.2 | 3.2 | 2.4 | 1.6 | 1.4 | 2.4 | 1.2 |
Chemistry | 1.6 | 1.5 | 2.4 | 2.0 | 1 | 1.2 | 2.0 | 3.2 | 2.4 | 2.0 | 2.0 | 3.2 | 2.4 | 1.3 |
Weapon smithing | 1.6 | 4 | 2.5 | 1.5 | 1.5 | 1 | 1.3 | 2 | 2.4 | 2.5 | 3.2 | 3.2 | 1.5 | 1 |
Nano programming | 4 | 2.4 | 1.6 | 1.6 | 2.4 | 1.2 | 2.0 | 3.2 | 2.4 | 1 | 1 | 4 | 2.0 | 1.4 |
Tutoring | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Breaking and entering | 2.0 | 1.5 | 2.0 | 2.0 | 2.0 | 1.6 | 1 | 2.4 | 2.0 | 2.4 | 2.5 | 1.6 | 2.0 | 1.8 |
Computer literacy | 1.6 | 1.6 | 1 | 1 | 1.6 | 1.3 | 1 | 2.4 | 2.0 | 1 | 1 | 2.4 | 2.0 | 1.5 |
Pharmacological technology | 2.4 | 1.6 | 2.4 | 1 | 1.6 | 1.5 | 1.5 | 3.2 | 2.4 | 2.0 | 2.4 | 1.8 | 2.0 | 1 |
Disabled / legacy | Adv | Age | Bur | Doc | Enf | Eng | Fix | Kee | MA | MP | NT | Sha | Sol | Tra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Swimming | 1 | 1.6 | 2.0 | 2.0 | 2.0 | 2.0 | 2.0 | 1.8 | 1.4 | 2.0 | 2.0 | 1.4 | 1.5 | 1.5 |
Map navigation | 1 | 1.6 | 2.0 | 1.6 | 1.6 | 1.6 | 2.0 | 1.2 | 2.0 | 2.0 | 1.6 | 2.4 | 1.6 | 1.3 |
References[]
See also[]
- Abilities
- Strength
- Agility
- Stamina
- Intelligence
- Sense
- Psychic
- Body & defense
- Body development
- Nano pool
- Evade close combat
- Dodge ranged
- Duck explosions
- Nano resistance
- Deflect
- Melee weapons
- 1 hand blunt
- 1 hand edged
- Piercing
- 2 handed blunt
- 2 handed edged
- Melee energy
- Martial arts
- Multiple melee
- Melee initiative
- Physical initiative
- Melee specials
- Sneak attack
- Brawling
- Fast attack
- Dimach
- Riposte
- Ranged weapons
- Pistol
- Bow
- SMG
- Assault rifle
- Shotgun
- Rifle
- Ranged energy
- Grenade
- Heavy weapons
- Multiple ranged
- Ranged initiative
- Ranged specials
- Fling shot
- Aimed shot
- Burst
- Full suto
- Bow special attack
- Sharp object
- Nanos & casting
- Matter metamorphosis
- Biological metamorphosis
- Psychological modifications
- Sensory improvement
- Time and space
- Matter creations
- Nano initiative
- Exploring
- Vehicle, airborne
- Vehicle, ground
- Vehicle, water
- Run speed
- Adventuring
- Combat & healing
- Perception
- Concealment
- Psychology
- Trap disarmament
- First aid
- Treatment
- Trade & repair
- Mechanical engineering
- Electrical engineering
- Quantum force field technology
- Chemistry
- Weapon smithing
- Nano programming
- Tutoring
- Breaking and entering
- Computer literacy
- Pharmacological technology
- Disabled / legacy
- Swimming
- Map navigation