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Installing Memory chips into belt are basic way to increase your NCU memory space to store buffs in. A character can have up to six NCU chips installed, depending how many slots their belt computer allows. There are other items that add bonuses that can be installed in a deck slot as well.

Low QL chips are buyable at stores (Tools shop). QL over 125 can be found only as a mission loot.

Standard Chips Edit

These chips are commonly found or bought in stores. Qls after 125 must be found in missions or purchased from other players.

Standard NCU Chip Edit

Standard NCU chips simply increase the amount of total NCU space you have available and nothing else.

QL Range: 1 - 200
Deck Slots: 1 - 6

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Name 2 - 3 NCU Memory 4 - 7 NCU Memory 8 - 15 NCU Memory 16 - 31 NCU Memory 32 - 63 NCU Memory 64 NCU Memory
NCU Benefit 2 - 3 4 - 7 8 - 15 16 - 31 32 - 63 64
Lowest QL 1 20 40 50 120 200
Comp Lit. Req. 6 35 80 121 280 750

Computer Deck Range Increaser Edit

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This chip will increase the range at which you can execute any program on a target.
QL Range: 50 - 200
Deck Slots: 3

NCU Coolant Sink Edit

Coolant Sinks help you by reducing your chance of fumbling a nano program either due to lack of overall ability or because of being dealt damage.

QL Range: 10 - 200
Deck Slots: 4

Hardcore CPU Upgrade Edit

CPU upgrades add a varrying amount of % Nano Cost decrease that lowers the nano pool cost of casting nano programs.

QL Range: 40 - 200
Deck Slots: 5

Nano Formula Recompiler Edit

This item directly adds to your Nano Program Initiative, which makes executing programs faster.

QL Range: 20 - 200
Deck Slots: 6


Special Chips Edit

These chips are exceptional in some way.

Classic Game Edit

Accelerated NCU Memory Edit

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This chip can be tradeskilled from common NCU memories and recompilers, and adds some Nano init but also requires Intelligence to equip.

QL Range: 1 - 200
Deck Slots: 1 - 6
Expansion: Classic

Morphing Memory Edit

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This chip is a common drop in the Subway dungeons frequented by new players. It is a Leveling item that is dependent on Psychic and Computer Literacy. The Memory adds some Nano Resist as well as NCU space.

QL Range: 1 - 200
Deck Slots: 1
Expansion: Classic

Dark Memories Edit

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This mysterious memory chip is much sought after by many explorers in Temple of Three Winds for its low Computer Literacy requirement to use, but it also adds to Max Nano Pool and Root resistance. They randomly drop from Lien the Memorystalker.

QL Range: Special
Deck Slots: 1 - 6
Expansion: Classic

Memory Loop Edit

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Memory Loops are a rare drop from Lien the Memorystalker in Temple of Three Winds and like Dark Memories they have low Computer Literacy requirements to use compared to normal memories, but they have no other special abilities.

QL Range: Special
Deck Slots: 1 - 6
Expansion: Classic

Enhanced NCU Chip with Recompiling Core Edit

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These memories drop in the BIOMARE dungeon and come in a range of QLs. They are a valuable addition to the setup of many casters for their ability to lower nano costs.

QL Range: 50 - 90
Deck Slots: 1 - 6
Expansion: Classic

Mnemonic Fragment Edit

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Similar to a Dark Memory, Mnemonic Fragments drop from named mobs on the third floor of the Inner Sanctum dungeon. This is one of the best memories, in terms of NCU, that can be had from Rubi-Ka and it also adds a small amount of nano energy and 1% root resistance.

QL Range: Special
Deck Slots: 1 - 6
Expansion: Classic

Safeguarded NCU Memory Unit Edit

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This chip is very difficult to get as it drops from General Kronilis, of the Dust Brigade generals. For those who can manage the fight, the chip is locked to those 180 and above. It adds some AC, Intellegence, and Nano Energy.

QL Range: ~200
Deck Slots: 1 - 6
Expansion: Classic

Standard Juggernaut Nano Containment Module Edit

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Another hard fight, these chips drop from Omni-Pol Command Juggernauts and are locked for Clan use only. They add some energy weapons skills in addition to the memory space.

QL Range: 220
Deck Slots: 2, 3
Expansion: Classic

Shadowlands Edit

The release of the Shadowlands expansion brought many new and exciting NCU chips to the game, though most of them are designed for the highest level of play.

[ 246277 Problem Avoiding Device]Edit

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This memory is one of a set of three memories that drop from spirit bosses in the Elysium area of the Shadowlands. It is profession locked to Fixers, Martial Artists, and Shades, as well as title level locked to 3. For all of that the chip doesn't give a lot of NCU space, but adds some evade skills and initiative skill.

QL Range: 100
Deck Slots: 1-4, 6
Expansion: Shadowlands

Problem Seeking DeviceEdit

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This memory is one of a set of three memories that drop from spirit bosses in the Elysium area of the Shadowlands. It is profession locked to Fixers, Adventurers, and Doctors as well as title level locked to 3. For all of that the chip doesn't give a lot of NCU space, but adds some Heal Delta, Matter Metamorphisis, First Aid, and Treatment Skill.

QL Range: 100
Deck Slots: 1-4, 6
Expansion: Shadowlands

Problem Solving DeviceEdit

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This memory is one of a set of three memories that drop from spirit bosses in the Elysium area of the Shadowlands. It is profession locked to Fixers, Traders, and Engineers as well as title level locked to 3. For all of that the chip doesn't give a lot of NCU space, but adds some skill to a variety of mainstay tradeskills, including Breaking and Entering.

QL Range: 100
Deck Slots: 1-4, 6
Expansion: Shadowlands

Yutto's Modified NCU Edit

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Often considered the 'next step' in NCU memories by those who go to the Shadowlands, Yuttos NCUs are sold in random QLs by Yutto vendors starting in Penumbra. The memories are very expensive and can range from ten million credits and higher. These memories give much more NCU space then a normal Rubi-Ka NCU and add a small amount of treatment. The NCUs are title level locked though and require immense amounts of Computer Literacy over normal RK NCUs. While the Database has listings for Yutto NCU up to ql 240, none has been seen in game over ql 224.

QL Range: 160-224
Deck Slots: 1-6
Expansion: Shadowlands

Alien Invasion Edit

The release of this expansion brought two new NCU chips to the game that are usable by all with the expansion, and with a wide range of QLs are helpful to anybody at any level of the game. The only limitation on their use is the requirement of levels of the Alien Technology perkline (which are level locked) and a slightly higher then average Computer Literacy requirement.

Viral Memory Storage Unit Edit

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The next great leap forward in NCU memory for many players. The while these memories do not add any special abilities or statistics they do add a higher then normal amount of NCU for their level, as well as a very high level range. At max level, Viral Memories add as much NCU space as some of the fabled Pandemonium memories but are much more availible.

QL Range: 1-300
Deck Slots: 3,4
Expansion: Alien Invasion

Viral Compiler Edit

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The introduction of this chip was a great help for many players looking for a better compiler to speed up casting. Like Viral Memories, Viral Compilers have a greater then normal ratio for nano initiative to ql than their Rubi-Ka counter parts. On top of adding initiative, viral compilers also add a small amount of Nano Resistance.

QL Range: 20-300
Deck Slots: 6
Expansion: Alien Invasion

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