Anarchy Online Knowledge Base
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Skills[]

Agile machinegun wielder

Abilities[]

Agility - need that for SMG Sense - might go for opifex breed and agi/sen armor

ModSkill nameComments
NumberBody DevelopmentComment.
NumberNano PoolComment.

Body[]

BodyDev - kinda low on health so need it

ModSkill nameComments
IP multiplierComment.
IP xBrawlingComment.
IP xDimachComment.
IP xRiposteComment.
IP xAdventuringComment.
IP xSwimmingComment.

Melee[]

ModSkill nameComments
IP multiplier1h Blunt Comments.
IP x1h Edged Comment
IP xPiercingComment.
IP x 2h Blunt Comment.
IP x2h EdgedComment.
IP x Melee Energy Comment.
IP x Parry Comment.
IP x Sneak Attack Comment
IP x Multiple Melee Comment
IP x Fast Attack Comment

Misc. Weapons[]

ModSkill nameComments
IP modifierSharp ObjComment
IP modGrenadeComment
IP modHeavy WeaponsComment

Ranged[]

SMG (occassionally Pistols too) with mainly Burst special, sometimes Fling too

ModSkill nameComments
IP Mod Bow Comment
IP Mod Pistol Comment
IP Mod Assault Rifle Comment
IP mod Machine Gun/Submachine Gun Comment
IP Mod Shotgun Comment
IP Mod Rifle Comment
IP Mod Ranged Energy Comment
IP Mod Flingshot Comment
IP mod Aimed Shot Comment
IP mod Burst Comment
IP Mod Full Auto Comment
IP Mod Bow Special Attack Comment
IP Mod Multiple Ranged Comment

Speed[]

Evade Close Combat Evade Ranged Duck Explosions RunSpeed

ModSkill nameComments
IP modifier Melee Initiative Comments
IP modifier Ranged Initiative Comments
IP mod Physical Initiative Comments
IP mod Nano Initiative Comments
IP Modifier Dodge Ranged Comments
IP Modifier Evade Close Combat Comments
IP Modifier Duck Explosions Comments
IP Modifier Nano Resist Comments
IP Modifier Run Speed Comments

Trade and Repair[]

Computer Literacy

ModSkill nameComments
IP multiplier Mechanical Engineering Comments
IP Electrical Engineering Comments
IP multiplier Quantum FT Comments
IP modifier Weapon Smithing Comments
IP mod Comments
IP Mod Nano Programming Comments
IP Mod Computer Literacy Comments
IP mod Psychology Comments
IP Mod Chemistry Comments
IP mod Tutoring Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.

Nano and Aiding[]

All nano skills except Matter Creation for Grid Armor

ModSkill nameComments
IP Modifier Matter Metamorphosis Comments
IP Modifier Biological Metamorphosis Comments
IP Modifier Psychological Modification Comments
IP mod Matter Creation Comments: Unless you have a really rich main character (30 million credits MINIMUM) don't raise Matter Creations. It is only used for the Grid Armors (and the less-than-useful Smuggler Shipments). Grid Armor is NOT in the stores, and the lowest one costs 30 million to buy from a player.
IP Mod Time and Space Comments
IP Mod Sensory Improvement Comments
IP Mod First Aid Comments
IP Mod TreatmentComments

Spying[]

Perception Concealment

ModSkill nameComments
IP Modifier Concealment Comments
IP mod Breaking and Entering Comments
IP Mod Trap Disarmament Comments
IP Mod Perception Comments

Navigation[]

ModSkill nameComments
IP Modifier Vehicle Air Comments
IP Mod Vehicle Ground Comments
IP Mod Vehicle Water Comments
IP Mod Map Navigation Comments. This skill can not be reset.
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