Always Max. The more HP you have, the longer you'll live, and you wont be evading much.
1.0
Nano Pool
Always max. More nano means more heals and DoTs at high levels.
Body[]
Mod
Skill name
Comments
2.0
Martial Arts
This is the skill that enhances your attacks with bare hands. A decent Doctor weapon choice.
2.8
Brawling
Used for the special attack Brawl. The more you have, the better your damage with that special attack will be. Used on some melee weapons and while barehanded.
4.0
Dimach
A melee special attack with a long recharge.
3.2
Riposte
Used on some melee weapons as an equip requirement and on some MA special attacks. Raise as needed.
2.0
Adventuring
You'll need this late game for Penumbra Glasses, raise this as you need it. Originally this affected fall damage, but that has been disabled.
2.0
Swimming
Useless to just about everyone. Stay away from this at all costs.
Melee[]
Mod
Skill name
Comments
2.4
1h Blunt
Good for solo
2.4
1h Edged
Comment
2.4
Piercing
Comment.
3.2
2h Blunt
Comment.
3.2
2h Edged
Comment.
3.2
Melee Energy
Comment.
2.4
Parry
Comment.
3.2
Sneak Attack
Comment
3.2
Multiple Melee
Comment
2.4
Fast Attack
Comment
Misc. Weapons[]
Mod
Skill name
Comments
3.2
Sharp Obj
Comment
3.2
Grenade
Comment
4.0
Heavy Weapons
Comment
Ranged[]
Mod
Skill name
Comments
4.0
Bow
no bows
1.6
Pistol
Default weapon, easy to dual
4.0
Assault Rifle
Good for solo
3.2
Machine Gun/Submachine Gun
Comment
2.4
Shotgun
Good for solo
4.0
Rifle
Good for solo
4.0
Ranged Energy
Comment
2.4
Flingshot
Comment
3.2
Aimed Shot
Comment
3.0
Burst
Comment
4.0
Full Auto
Comment
4.0
Bow Special Attack
Comment
4.0
Multiple Ranged
Comment
Speed[]
Mod
Skill name
Comments
3.2
Melee Initiative
This determines how fast your melee weapons hit, to a maximum of 1.0s attack and recharge. If you're using a Melee weapon, raise this when you can, or until you're hitting 1/1.
3.2
Ranged Initiative
This determines how fast your ranged weapons hit, to a maximum of 1.0s attack and recharge. If you're using a Ranged weapon, raise this when you can, or until you're hitting 1/1.
2.0
Physical Initiative
This determines how fast some bows and martial arts weapons hit, to a maximum of 1.0s attack and recharge. If you're using a bow or your fists, raise this when you can, or until you're hitting 1/1.
1.0
Nano Initiative
Always max. More Nano Init mean faster heals, and you'll want to heal as fast as possible.
2.4
Dodge Ranged
This skill allows you to avoid being hit by ranged weapons. If you are hit, it helps you to not receive critical hits. Raise if you can or are getting critted a lot.
3.2
Evade Close Combat
This skill allows you to avoid being hit by melee weapons and martial arts attacks. If you are hit, it helps you to not receive critical hits. Raise if you can or are getting critted a lot.
2.4
Duck Explosions
This skill allows you to avoid being hit by explosions. If you are hit, it helps you to not receive critical hits. Not too important on Rubi-Ka (mostly shotgun hits), but more useful in SL. Raise if you can or are getting critted a lot.
1.2
Nano Resist
Counters hostile nanoes directed towards use. Not too important in PvM, much more useful in PvP.
2.4
Run Speed
Not the most important skill, but you'll want it fairly high.
Trade and Repair[]
Mod
Skill name
Comments
2.0
Mechanical Engineering
Don't bother with this.
1.6
Electrical Engineering
Don't bother with this.
1.6
Quantum FT
Don't bother with this, unless you really want to make your own Shadowlands PBs.
1.6
Weapon Smithing
Don't bother with this.
1.0
Pharmaceutical Technology
Used to make monster parts into blood plasma, and specialised First Aid stims and kits. Raise if you want to, we're rather good at it.
1.6
Nano Programming
TUsed to build implants, and a few other things. Some doctors raise it, but it's not necessary.
1.0
Computer Literacy
Always max. Needed for NCUs, belts, and a few self-only tradeskills.
2.3
Psychology
Don't bother with this.
2.0
Chemistry
Used in a lot of tradeskills, hard to get high due to lack of buffs. Don't bother with this save for specific tradeskills.
1.0
Tutoring
Raise this to 1000 if you are a tradeskiller, basically this skill is solely for the use of Tutoring Devices. 1000 skill allows you the use of QL 200 Tutoring Devices. There is no bonus for having more than the required skill.
Nano and Aiding[]
The most important skills for a Doctor. You will be defined by your nanos, especially your heals.
Mod
Skill name
Comments
1.0
Matter Metamorphosis
Needed for heals, HP buffs, and HoTs. Always max.
1.0
Biological Metamorphosis
Needed for heals, DoTs, HP buffs, HoTs, and Init. debuffs. Always max.
1.6
Psychological Modification
Needed to cast your Init. debuffs, Composites, and treatment buffs. Always max, even after you can cast UBT.
1.6
Matter Creation
Used in ours DoTs and short HP buffs. Not important in the early levels, but you'll max it in the end.
1.6
Time and Space
Used in our HoTs, team HP buffs, and a few other nanoes. Raise until you have 811 self-buffed, then ignore.
1.6
Sensory Improvement
Needed for treatment buffs and Epsilon Purge. 697 casts Epsilon Purge, but you might want more for longer Composites.
1.0
First Aid
Raise as you see fit. This skill will allow you to use nano and HP refilling items. It is not crucial to max but it is a great help for soloing and teaming.
You wont get enough of this to land Aimed Shot and Sneak Attack, so don't bother save for PvP reasons.
2.0
Breaking and Entering
Used for certain tradeskills and for opening doors and chests. Raise a bit to open mission chests and doors.
2.4
Trap Disarmament
Don't bother raising it.
2.4
Perception
Used to equip scopes, see mines in missions, and see hidden player outside. Unless you want to hotswap your scope, don't bother raising it save for PvP reasons.
Navigation[]
Mod
Skill name
Comments
2.4
Vehicle Air
Required to use a Yalmaha (and variants). You can probably implant the VA you need for one, so you wont need much IP into this.
1.6
Vehicle Ground
As the name says, used for ground vehicles. Don't bother with any vehicle skills except for vehicle air if you want a vehicle at all. Only social reasons, or owning a Omni-Tek gunship, may incite you to invest in this.
2.4
Vehicle Water
As the name says, used for water vehicles. Don't bother with any vehicle skills except for vehicle air if you want a vehicle at all. Only social reasons may incite you to invest in this.
1.6
Map Navigation
This skill can not be reset. Implant every so often and upload a bunch of maps.