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Heal delta and nano delta recover a character's health and nano at regular intervals.

Heal and nano deltas begin slow for new characters, but become reasonably effective in the endgame. Their effectiveness is a function of two variables: a tick rate, which is the interval between ticks, and the regeneration amount given with each tick.

Tick rate[]

Tick rate is the more important value of the two. It can be reduced to as low as 2 seconds while standing by improving a character's abilities. The heal delta interval is a function of a character's stamina. The nano delta interval is a function of a character's psychic.

Nanodelta Caps:
  0 Psychic => 28 sec.
 60 Psychic => 26 sec.
120 Psychic => 24 sec.
180 Psychic => 22 sec.
240 Psychic => 20 sec.
300 Psychic => 18 sec.
360 Psychic => 16 sec.
420 Psychic => 14 sec.
480 Psychic => 12 sec.
540 Psychic => 10 sec.
600 Psychic =>   8 sec.
660 Psychic =>   6 sec.
720 Psychic =>   4 sec.
750 Psychic =>   3 sec.
780 Psychic =>   2 sec.
Healthdelta Caps:
    0 Stamina => 29 sec.
  30 Stamina => 28 sec.
  60 Stamina => 27 sec.
  90 Stamina => 26 sec.
120 Stamina => 25 sec.
150 Stamina => 24 sec.
180 Stamina => 23 sec.
210 Stamina => 22 sec.
240 Stamina => 21 sec.
270 Stamina => 20 sec.
300 Stamina => 19 sec.
330 Stamina => 18 sec.
360 Stamina => 17 sec.
390 Stamina => 16 sec.

420 Stamina => 15 sec.
450 Stamina => 14 sec.
480 Stamina => 13 sec.
510 Stamina => 12 sec.
540 Stamina => 11 sec.
570 Stamina => 10 sec.
600 Stamina =>   9 sec.
630 Stamina =>   8 sec.
660 Stamina =>   7 sec.
690 Stamina =>   6 sec.
720 Stamina =>   5 sec.
750 Stamina =>   4 sec.
780 Stamina =>   3 sec.
810 Stamina =>   2 sec.
  • Heal delta tickrate = 29 − Sta30
  • Nano delta tickrate = 28 − Psy30

Regeneration amounts[]

Every breed has a base heal and nano delta value.

Breed Nanodelta Healdelta
Atrox 2 4
Solitus 3 3
Opifex 3 3
Nanomage 4 2

The amount restored per tick can be buffed directly.

Each 100 points of Body Development give an additional point of health regeneration per tick. Each 100 points of Nano Pool give an additional point of nano regeneration per tick.

  • Health regeneration amount = Racial Healdelta basevalue + BodyDev100 + items and buffs
  • Nano regeneration amount = Racial Nanodelta basevalue + NanoPool100 + items and buffs

Sitting[]

You gain 1.5 times the amount of Health regeneration from the Body Dev bonus (explained below) sitting down.

You gain 1.5 times the amount of Nano regeneration from the Nano Pool bonus (explained below) sitting down.

When you sit down, the tick rate/frequency for Healdelta is also increased by 1 second (i.e. a 2 second tick becomes 1, a 22 second tick becomes 21). Nanodelta only gets an increased tick amount based on your Nano Pool skill but ticks just as fast.

References[]

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