Heal delta and nano delta recover a character's health and nano at regular intervals.
Heal and nano deltas begin slow for new characters, but become reasonably effective in the endgame. Their effectiveness is a function of two variables: a tick rate, which is the interval between ticks, and the regeneration amount given with each tick.
Tick rate Edit
Tick rate is the more important value of the two. It can be reduced to as low as 2 seconds while standing by improving a character's abilities. The heal delta interval is a function of a character's stamina. The nano delta interval is a function of a character's psychic.
- Heal delta tickrate = 29 − Sta⁄30
- Nano delta tickrate = 28 − Psy⁄30
Regeneration amounts Edit
Every breed has a base heal and nano delta value.
The amount restored per tick can be buffed directly.
- Health regeneration amount = Racial Healdelta basevalue + BodyDev⁄100 + items and buffs
- Nano regeneration amount = Racial Nanodelta basevalue + NanoPool⁄100 + items and buffs
You gain 1.5 times the amount of Health regeneration from the Body Dev bonus (explained below) sitting down.
You gain 1.5 times the amount of Nano regeneration from the Nano Pool bonus (explained below) sitting down.
When you sit down, the tick rate/frequency for Healdelta is also increased by 1 second (i.e. a 2 second tick becomes 1, a 22 second tick becomes 21). Nanodelta only gets an increased tick amount based on your Nano Pool skill but ticks just as fast.