Carbonum is the standard crafted armor. Relied upon by players to stay unsquished, and crafters to make their bread and butter. Goodly amounts of what you need, nothing much of what you don't. Whether it's their first choice or their last resort, many will use it at some point in their careers. Its required Abilities are Stamina first, then Dexterity. It can be upgraded on two different paths, exclusive to Omni and Clan players. Upgrade with Clanalizer per piece to a Storm Carbonum Armor and with Omnifier per piece to Omni Carbonum Armor
appeareance and stats[]
pro and con[]
+ All parts can be bought in shops, therefore easy to obtain.
+ buffs NCU, Max Nano and NanoInit (nice for professions which rely on nano skills).
- parts will get expensive at higher QLs
- Energy AC and Radiation AC holes
comments[]
process[]
required skills[]
- Mechanical Engineering (ME)
- Electrical Engineering (EE)
- Chemistry (CH)
required items and tools[]
Tool | *1 | from | QL | |
Sheet of Curved Carbonum Plating | C | Shop Mechanical and Electrical Engineering Components and Armour and Clothing Components |
? | |
HSR - Sketch and Etch - X *2 | R | Shop Pharmacy and Chemistry Tools and Bases |
QL 10 | |
Screwdriver | R | Shop Tools for Electrical and Mechanical Engineering |
QL 10 | |
or | ||||
Mass Relocating Robot (Shape Hard Armor) | R | Rare Loot | ? |
avaible: Helmet, Arms, Chestpiece, Boots, Gloves and Leg
The Screwdriver and the HSR-Tools are only existant in QL10, but they work for QL200 armor too.
Tradeskill Process[]
The combination of items in Anarchy Online works as followed:
Open the tradeskill window (Ctrl-t). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.
Example for a sleeve:
+ | = | Skills: CHEM | |||
HSR - Sketch and Etch - Arms | Sheet of Curved Carbonum Plating | Etched Pattern for Carbonum Arms | QL x 4,5 | ||
+ | = | Skills: EE / ME | |||
Screwdriver | Etched Pattern for Carbonum Arms | Carbonum Plate Arms | QL x 5,5 / 6 | ||
or | |||||
+ | = | Skills: EE / ME | |||
Mass Relocating Robot (Shape Hard Armor) | Etched Pattern for Carbonum Arms | Carbonum Plate Arms | QL x 2,5 / 4,5 |
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NCU Breakpoints[]
Bonuses to NCU increase with level of Carbonum armor
NCU
- Level 1-15. . . . . +1 NCU per piece
- Level 16-43 . . . . +2 NCU per piece
- Level 44-72 . . . . +3 NCU per piece
- Level 73-100. . . . +4 NCU per piece
- Level 101-128 . . . +5 NCU per piece
- Level 129-157 . . . +6 NCU per piece
- Level 158-185 . . . +7 NCU per piece
- Level 186 and above +8 NCU per piece
Reference Links[]
Auno database Carbonum QL1 (-200) AO Universe Carbonum Armor Manufacture Illustrated