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Carbonum is the standard crafted armor. Relied upon by players to stay unsquished, and crafters to make their bread and butter. Goodly amounts of what you need, nothing much of what you don't. Whether it's their first choice or their last resort, many will use it at some point in their careers. Its required Abilities are Stamina first, then Dexterity. It can be upgraded on two different paths, exclusive to Omni and Clan players. Upgrade with Clanalizer per piece to a Storm Carbonum Armor and with Omnifier per piece to Omni Carbonum Armor

appeareance and stats[]

162426 Carbonum Plate Helmet
162431 Carbonum Breastplate
162429 Carbonum Plate Arms 162427 Carbonum Plate Gloves 162429 Carbonum Plate Arms
162433 Carbonum Plate Legs
162435 Carbonum Plate Boots
QL200:
ProjectileAC: 3500
MeleeAC: 4200
EnergyAC: 1740
FireAC: 3500
ColdAC: 3500
RadiationAC: 1740
ChemicalAC: 4200
PoisonAC: 3500
 
MaxNanoEnergy: 650
MaxNCU: 56
NanoC.Init: 56

stat compared to Carbonum Armor
equal/better/worse.


pro and con[]

+ All parts can be bought in shops, therefore easy to obtain.
+ buffs NCU, Max Nano and NanoInit (nice for professions which rely on nano skills).

- parts will get expensive at higher QLs
- Energy AC and Radiation AC holes

comments[]

process[]

required skills[]

  • Mechanical Engineering (ME)
  • Electrical Engineering (EE)
  • Chemistry (CH)

required items and tools[]

Tool *1 from QL
156016 Sheet of Curved Carbonum Plating Sheet of Curved Carbonum Plating C Shop
Mechanical and Electrical
Engineering Components
and
Armour and Clothing Components
?
162294 HSR - Sketch and Etch - X *2 R Shop
Pharmacy and Chemistry Tools and Bases
QL 10
150922 Screwdriver R Shop
Tools for Electrical
and Mechanical Engineering
QL 10
or
162217 Mass Relocating Robot (Shape Hard Armor) Mass Relocating Robot (Shape Hard Armor) R Rare Loot ?
*1 R = reusable, C = consumed; *2 = needed for the slot,
avaible: Helmet, Arms, Chestpiece, Boots, Gloves and Leg

The Screwdriver and the HSR-Tools are only existant in QL10, but they work for QL200 armor too.

Tradeskill Process[]

The combination of items in Anarchy Online works as followed:

Open the tradeskill window (Ctrl-t). Here you can place the two items you want to combine in the left and middle part. The resulting Item will be shown in the right area. Missing skills, or non possible combinations will be shown below. A detailed look on the resulting item is possible with a simple shift-left-click on it. It is recommended to have free inventory space before combining items, else the item will end in the overflow window.

Example for a sleeve:

162294 + 156016 Sheet of Curved Carbonum Plating = Etched Pattern for Carbonum Armor Skills: CHEM
HSR - Sketch and Etch - Arms Sheet of Curved Carbonum Plating Etched Pattern for Carbonum Arms QL x 4,5
150922 + Etched Pattern for Carbonum Armor = 162429 Carbonum Plate Arms Skills:
EE / ME
Screwdriver Etched Pattern for Carbonum Arms Carbonum Plate Arms QL x 5,5 / 6
or
162217 Mass Relocating Robot (Shape Hard Armor) + Etched Pattern for Carbonum Armor = 162429 Carbonum Plate Arms Skills:
EE / ME
Mass Relocating Robot (Shape Hard Armor) Etched Pattern for Carbonum Arms Carbonum Plate Arms QL x 2,5 / 4,5

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NCU Breakpoints[]

Bonuses to NCU increase with level of Carbonum armor NCU

  • Level 1-15. . . . . +1 NCU per piece
  • Level 16-43 . . . . +2 NCU per piece
  • Level 44-72 . . . . +3 NCU per piece
  • Level 73-100. . . . +4 NCU per piece
  • Level 101-128 . . . +5 NCU per piece
  • Level 129-157 . . . +6 NCU per piece
  • Level 158-185 . . . +7 NCU per piece
  • Level 186 and above +8 NCU per piece

Reference Links[]

Auno database Carbonum QL1 (-200) AO Universe Carbonum Armor Manufacture Illustrated

Citations[]

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