Breeds are like races in other Role Playing games. In the universe of Anarchy Online breeds, with the exception of the Solitus, are genetically engineered with specific purposes in mind. There are many breeds in the galaxy all (presumably) developed for specific planets by numerous corporations. The Opifex, Nano Mage and Atrox were all developed by Omni-Tek for Rubi-ka.
The Solitus is very well the breed most similar to an original human being having naturally evolved during the time of the Omega. They are the well rounded of Rubi-Ka, and their abilities allow them to perform well in most professions and skill sets. The drawback would be that they might not be as well suited for specialization as some of the other breeds.
Solitus also has access to some of the best defensive perk actions in Anarchy Online.
The Opifex is agile and cunning. What they lack in strength they compensate for with their smartness and evasive nature. A lot of people seem to not trust the Opifex although they are normally jovial and likeable people.
|The Nano Mage were constructed especially to control Nano-bots, and in that department they perform extremely well. They are more fragile than
the other breeds as they are more geared towards intelligence and mental abilities than raw strength and physical prowess. The Nano Mage relies so much on nano-bots that they can't live beyond the orbit around Rubi-ka.
|The reason Omni-Tek ever colonized Rubi-Ka is the magnificent core of Notum on the planet. To extract the Notum, they obviously needed a workforce optimized for that sort of strenuous and excruciatingly demanding task. The Atrox was the perfect breed! Their enormous strength and stamina along with their dedicated and loyal nature, made them both extremely adept miners, and frighteningly effective fighters. The Atrox are androgynous.|
Max ability level 200:
|Breed||Strength||Agility||Stamina||Intelligence||Sense||Psychic||Max IP Spent. Abi.|
Max ability level 220:
|Breed||Strength||Agility||Stamina||Intelligence||Sense||Psychic||Max IP Spent. Abi.|
Nano cost modifier capEdit
|Breed||cap at %|
While the actual amount of a Body Development Skill and Nano Pool Skill a character may buy is dependent on their profession, their breed determines how many points of health or nano energy are added to their pools per point of skill. To find the base health of a character, take their body dev score and multiply it by their breed multipler in the table.
|Breed||Body Dev||Nano Pool|
Ability Point Costs by Breed Edit
The ability maximums per breed are inversely proportional to the IP cost for abilities. For example, Atrox, with the highest Stamina maximum, spends fewer Improvement Points (IP) to increase Stamina points than all other breeds, Opifex spends fewer IP on Agility, etc.
Breed Advantages and DisadvantagesEdit
From the descriptions and statistics above, you will see that the different breeds have different advantages and disadvantages. This becomes important when looking for a profession. These have their advantages and disadvantages as well, so it is a matter of mixing and matching breed and profession to best advantage, or to make the character that you want.
Solitus is the "neutral" character, from which all the others are based. The Solitus is a general character, having no special abilities, but there again no bad abilities. They are good all-rounders, but excel at nothing.
Opifex are very agile, which means that they have a green Agility skill, and can thus have a higher evade skill than other breeds. The payoff for having good agility is that they don't have such good stamina or strength and consequently have fewer hit points - but they tend not to get hit as often.
Nano Mages are very intelligent and bookwormy types, they are the ones that tended to pore over the books all night long and didn't join in the sports that much as kids. They look a bit pasty, aren't very quick on their feet and couldn't lift a Reet feather without help. This means they are lacking in the hit point and evasion departments. At higher levels the benefits of being a nanomage are vastly outstripped by the detriment of having poor HP. While the Nanomage can cast programs earlier, most high level nanoprograms have level requirements which nullify the benefit of high intelligence. Their nanodelta addition and nanocost cap is better than for any other breed, which adds a lot of questions into choosing Doctor and Nano-Technician breed
Atrox were designed big and strong, to carry out a long, hard days work in the mines - before they revolted. They have a big advantage in Strength and Stamina, which translates into higher hit points, but things like intelligence and agility are left by the wayside (hence the common expression "as thick as two short Atroxes"). The Atrox breed ends up being one of the most reasonable choices for all professions, as at high levels, items can be used to get high enough nanoskills to cast all nanoprograms that aren't out of the character's level range. The huge boost to HP becomes one of the few attributes of the breed that actually matters. They have the lowest nanocost cap and lowest nanodelta among other breeds, but their healdelta is very big
When choosing a breed, you need to consider your profession as well. Some professions just scream out for a certain breed as an obvious choice (MA's and Fixer's are often Opifex because they rely on being able to evade attacks, although it is perfectly acceptable to use the professions strength in avoiding being hit and combining it with the HP and damage bonus of an Atrox (higher strength = higher damage for an MA), he'll get hit more often, but will have more HP to compensate)). Nanomages usually choose to take a profession where they don't expect to get hit - Pet owners and doctors, NT's also, but they tend to take a lot of aggro...
There is no "perfect" breed for a profession, the player needs to make what he can out of the combination of advantages and disadvantages. Nanomages don't have many hit points, but they have higher nano-skills, so if you aren't expecting to get hit very often, but will be using a lot of nanos to attack/defend yourself, then you would choose nanomage.
Typical Combinations Edit
Adventurer: Solitus (Adventurers are generalists and the solitus is the ultimate generalist breed), Atrox (good add melee damage and extra HP, but problems casting the bigger nanos as soon as some other breeds and an embarassingly small nano pool to boot), Opifex (Adventurers tend to get a lot of aggro, so countering the attacks is an advantage, small nano pool can be a problem). Nanomage is not a good choice, plenty of nano skills, but low evades and low HP aren't very good when everybody is trying to hit you...
Agent: Opifex (the classic choice, good at evading some of the aggro coming their way after getting off that 10k Aimed Shot), Solitus (again a generalist, and while the agent can change themselves into any profession, being a master at nothing, but ok at everything can have its benefits). Nano and Atrox are very rare as Agents (can't recall having seen any in recent times on the German server).
Doctor: Solitus (reasonable nano skills, but still also reasonable HP), Nanomage (popular choice, can cast the heals early, but a lack of HP means they quickly eat reclaim if their tanks can't hold the aggro at low levels), Opifex (less nano pool than a NM and less HP than a Soli, but easy to put high level Symbiants), Atrox (if they can work out what a heal is, they might be Ok, but very low nano skills and a nearly non-existent nano pool can lead to big problems when a team has a lot of trouble and expects the doc to keep everyone alive, best saved for IP masochists. Another problem is a low Nanodelta cap which makes Atrox very tough in casting high level poison nanos as well as heals).
Enforcer: Atrox (massive strength and stamina mean more damage and more HP, and as they are pretty big and clumsy, they tend to get hit a lot, that's not a bad thing), Solitus (not as powerful and a little behind on HP, but better on the nano front and at least they have the nano pool to keep casting their combat nanos without running dry), Opifex (an unusual choice, doesn't get hit as much, but doesn't have anywhere near as many HP for the same set-up as an Atrox). Nanomages are a very strange choice. Though they are great tanks at very high levels due to nanodelta, nanopool and higher nanocost cap (HP is not a problem when you are 214+ and mainly gotten by perks and nanos), the way to this high level is very hard due to low HP amount at startup. Besides in Player versus Player combat nanomages are very weak by definition.
Engineer/Crat/MP: Nanomage (MC/TS skills are king in these professions and nobody can skill them higher naturally than a nanomage, the problem comes when the opponents get bored of bashing the pets and pick on the master...), Solitus (probably second best MC/TS skills, but a few more HP and Evades thrown into the mix for when the pet doesn't cut the mustard. Besides with Alien Invasion expansion out, all casting professions can raise their nanoskills dramatically, thus making Solitus, Opifex, Atrox very good options. Doctors and Nano-Technicians are not in this list, since their nanos require a lot of nanopool, nanocost and nanodelta, not obtainable by Atrox for example)
Fixer/Martial Artist/Shade: Opifex (both are professions who make their reputation from speed and sidestepping attacks, so a breed which maximises this trait is an obvious choice - which also means that every second one you bump into is Opifex), Solitus (good alrounder, but doesn't really bring much to the mix, more Soli MA's than Fixers around), Atrox (when they stop bumping into walls, they don't do too badly, a good choice for PvP as well), Nanomage (a few NM fixers around, but a relatively poor choice, they aren't good at playing dodgeball (or dodge-200lb-iron-beams come to that) and go splat very easily).
Keeper has mainly two common choices and one uncommon one - Atrox which makes it very hard to live at low level, when there are cases, that the whole nanopool is not enough for casting just one buffing nano. Later on Atrox gains more nano, and finally becomes able to make everything as well as Solitus do. Which is second common choice for Keepers. The new third choice for keepers, starting to become a popular trend, is the Opifex keeper, whose high evades and ability to get into implants earlier are rarely matched.
Trader has lots of choices. If one is planning to make a low level Player versus Player character, especially for tower wars, there is one line of choices. For example, 25- level Traders for tower wars prefer to be Atrox, since they got more HP and huge boost to Strength and Stamina which are very easy to increase by outside buffs and items. 60- level traders are split into two strains. First way is "More HP" which makes Atrox the best option and second way is "More Nanoskills" which allows very good Nanomage and Solitus traders. High level traders are mostly Solitus and Nanomage. Opifex is generally not preferred for traders, but often seen in the 150-165 level range as PVP twinks.
Soldier has two common choices - Atrox for their HP and Solitus for their nanopool and easier nanoprogram casting. It's hard to say what breed is better at highest level for Soldier, since both types are very good. Opifex and Nanomage is a very uncommon choice, though with dedication one can make a good Soldier even with this breeds.
That isn't a comprehensive list, but as can be seen, certain breeds and professions go together well, others not. There is no right or wrong choice, just what is right/wrong for the player. Some choices are more obvious (and more successful) than others, whilst others bring a lot more challenge. Run your Atrox Enforcer up to 220 in a couple of weeks? Why not try again with a Nanomage for a real challenge?